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Caregivers for the rapidly growing senior population are facing many challenges - calming moments of agitation, engaging periods of apathy,  reducing social isolation, enlarging the circle of care - all while needing moments of respite themselves.


caregiVR is the result of 10 years of clinical research and user-engagement.

Unlike most products on the market, our choices were (and continue to be) driven by

the needs and preferences of people with lived experience, their healthcare providers, and loved ones.


Click on a study below to get a link to the peer-reviewed article.


Main take-aways:

VR is safe (can be used with hearing aids, most glasses) for frail older adults.

Institutions caring for this population are interested in novel treatments.


Main take-aways:

Those administering VR need training to support effective treatment.

VR can be an effective tool for distracting from acute physical pain.


Main take-aways:

VR is more meaningful when experiences are customized to the individual.

Older adults can be taught how to use VR technology, even remotely.

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Main take-aways:

VR can be an effective tool in regulating mood in people with dementia.

The technology can be difficult to use in an acute care setting.


Main take-aways:

VR can be an effective tool in managing aggression in people with dementia.

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Main take-aways:

A second device that controls the experience in the VR headset can simplify the entire experience.

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Goals - to evaluate:

VR can meaningfully stimulate providing a moment of respite to family caregivers


“caregiVR is an affordable way to better 
the lives of those living and working in long term care


“I found it quite easy actually, the residents that I had done it with were  really open to it and I had no problem putting it on. ”

- Recreational Therapist

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